While these are certainly less exciting than the ones built around speed, they still make exploration and revisiting levels with new powers a lot of fun, as they can help you discover new paths that dramatically change the flow of a level, and even help you improve your time or score. Then there are Wisps more geared toward secret collecting, light-puzzle solving, and platforming. These particular wisps do a great job of varying up the level design without ever slowing Sonic down. A pink Wisp might give you the opportunity to completely bypass a slow platforming section by zipping up a wall, a Drill Wisp might lead you to a subterranean path that’s way faster than the one above ground, and a Laser Wisp can instantly shoot you across a section lined with enemies, taking them all out at the literal speed of light. There are a total of nine Wisps that you can unlock over the course of Sonic Colors: Ultimate – including a brand-new Ghost Wisp that wasn’t in the original game – and they primarily enhance the two things that are key to a great Sonic game: your speed (duh), and the multiple paths that allow you to find your own way through a level. They’re unlocked as you progress through Sonic Colors, but you can always revisit old levels and replay them with Wisps that you unlocked later on to access new paths, which is something that we’ll circle back to. Pink Wisps can turn you into a Spike Ball that allows you to cling to walls, yellow Wisps turn you into a drill that can dig underground, and teal Wisps turn you into a laser that can bounce off prisms and travel at the speed of light. Think of them as transformation power-ups along the lines of what you’d find in a Mario game, only you get to choose when to activate their powers. These Wisps are the main thing that separate Sonic Colors from every other mainline console Sonic game, both past and present. What is important about the story, however, is that it introduces the Wisps, the small multicolored aliens that Eggman is hunting down. The plot obviously isn’t what anyone’s here for, but it’s at least well acted and sprinkled with a few chuckles here and there – especially thanks to Cubot and Orbot, Eggman’s two robot henchmen, who have their own little running gag of Cubot’s voice chip constantly getting damaged and replaced, much to the chagrin of Eggman. Regardless of whether you’ve played before, the story of Sonic Colors won’t be a surprise to anyone: Eggman is up to no good, seeking to harness the power of alien energy to fuel a mind-control weapon, and it’s up to Sonic and Tails to stop him.
OPTIMISE YUZU EMULATOR DOWNLOAD
So I can close Yuzu with the window maximized, then start the game with the above command line, and it will open in proper fullscreen.Sonic Colors Ultimate With YUZU Emulator Free Download Repacklab
Upon further testing while it doesn't save the fullscreen option, it does save the Maximize option. It's as if with the command line '-f' option, it only changes the render window size, and doesn't actually do all other other fullscreen things, like center it to the screen, and hide the taskbar. I've tried some compatibility options on the Yuzu.exe, like 'Disable Fullscreen Optimization' and the scaling options, but nothing works. I can correct this by pressing F11 twice. Yuzu window opens in a default position, then the game launches in a Desktop-resolution window, whose top left corner matches with the Yuzu window top-left corner, and forces the right-most edges of the render window off screen. "Path\to\yuzu.exe" -f -g "Path\to\game.nsp" OR "Path\to\yuzu.exe" -g "Path\to\game.nsp" -f:
I've been testing this with Steam shortcuts.